Jigsaw Project: Symbaloo
In this project, we were asked to divide up evenly across the class and we were each, as a group, assigned a different technology app or service. Our group was asked to research Symbaloo, a semi-useful service that basically allows its members to create a global desktop that can be uploaded across many different devices and is accessible from wherever the user desires. Once our research was done, we created a group wiki that had all of our findings and opinions posted on it (which can be viewed below in the embedded area or is accessible via the link below). After our wiki's were created, our groups were shattered and a member of each group was assigned to a table, where we presented our wiki's to members of the other research groups.
While it would be really easy to focus on the research of Symbaloo itself, I thought that the real value of this assignment was two-fold. One: the creation of a group wiki was a great experience, allowing me to use the web to compile a large set of data into an easy to navigate webpage. Two: the actual process of the jigsaw I thought was great. The idea of splitting up the class into different research teams and then having the reshuffled to teach other members of other teams is just a great way to expand on everyone's experience. I actually learned so much about the other team's wiki's that I used the apps that they researched in my own lesson plan. I think that the jigsaw technique is a great way to learn and it really helps to incorporate different minds on different projects and allows each topic of research to get the full attention it deserves and follow it up with a summery of all the best aspects of it. I will definitely use this approach in a classroom, or even a personal or professional setting in general, if I ever get the opportunity.
In this project, we were asked to divide up evenly across the class and we were each, as a group, assigned a different technology app or service. Our group was asked to research Symbaloo, a semi-useful service that basically allows its members to create a global desktop that can be uploaded across many different devices and is accessible from wherever the user desires. Once our research was done, we created a group wiki that had all of our findings and opinions posted on it (which can be viewed below in the embedded area or is accessible via the link below). After our wiki's were created, our groups were shattered and a member of each group was assigned to a table, where we presented our wiki's to members of the other research groups.
While it would be really easy to focus on the research of Symbaloo itself, I thought that the real value of this assignment was two-fold. One: the creation of a group wiki was a great experience, allowing me to use the web to compile a large set of data into an easy to navigate webpage. Two: the actual process of the jigsaw I thought was great. The idea of splitting up the class into different research teams and then having the reshuffled to teach other members of other teams is just a great way to expand on everyone's experience. I actually learned so much about the other team's wiki's that I used the apps that they researched in my own lesson plan. I think that the jigsaw technique is a great way to learn and it really helps to incorporate different minds on different projects and allows each topic of research to get the full attention it deserves and follow it up with a summery of all the best aspects of it. I will definitely use this approach in a classroom, or even a personal or professional setting in general, if I ever get the opportunity.
A direct link to our Symbaloo wiki jigsaw assignment can be found here
NETS- Teacher Standards
Model Digital-Age Work and Learning
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
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